
That’s right you will have to play through specific games before you earn the right to browse a character’s move list. The only time I found myself desiring to try my hardest was to unlock a move set for one of the fighting games. Unfortunately, the difference between this and most of the other reward systems is that you won’t feel compelled to do any of the more difficult challenges because, while you can earn some nice extras, they ultimately do nothing for you. This definitely appears to be a clever addition at first. Each of the 16 games contains their own unique goals which range from beating the game on a specific difficulty to beating a high score. Playing close to the Xbox 360’s achievement system, you are assigned goals to complete, but instead of rewarding you with a point value, you earn medals that unlock artwork, videos, and move sets. What sets everything apart from their singular or previous releases is a nice little bonus that puts a new spin on each game. These don’t necessarily damage the emulation beyond recognition, but they do strangle some life out of the game, only to have it struggle to become a fantastic collection. For games that don’t seem to be very large in a digital scale, they sure seem to take their time to get between screens. Along with these slowdowns are strangely long loading times. These range from hiccups here and there, too long and stressful occasions which do nothing but drag the experience down. For starters, on a few of the titles there is significant slowdown that almost becomes unbearable. While the compilation is well done, it does suffer from a couple of emulation problems. This extends the already strong replay value of the release. This experience can be shared with multiple individuals as the atmosphere of playing on an arcade machine is simulated with nearly every single title having a cooperative or competitive play option available. While none of the games have been revamped in any way, the majority of them still play great and offer an old-school experience. This is just the start of the pride and joy SNK carries and it really shows as some of the titles still stand out to be Grade-A hits, even to this day. In addition, you can also unlock the well-deserved World Heroes. The only odd balls in the mix are Magician Lord, an adventure title, Last Resort, the side-scrolling shooter, and Top Hunter, a fantasy Metal Slug-style game. Also finding their way into this compilation are a number of sports titles with Neo Turf Masters, The Next Glory, and Baseball Stars 2 leaving you with nearly every popular sport in North America covered (with the exception of hockey). These include the notable King of Fighters ’94, Fatal Fury and Art of Fighting titles, along with the sword swinging Samurai Shodown and destructive King of the Monsters to fill your fighting needs. Along with those four are a variety of games that span across many genres. There are a couple that stand out, most noticeably the original Metal Slug and Shock Troopers, but there are also some that don’t necessarily do much justice to the release, such as Burning Fight and Sengoku. This is one hell of a deal considering it works out to slightly more than a dollar per game, significantly less than what I put into those blasted arcade machines.Īll of the games are straight ports from the Neo-Geo console and arcade machines.
#SNK ARCADE CLASSICS VOL 1 PSP#
Instead of spending up to $300 revisiting your Neo-Geo favorites, you can now exchange a measly $20 – or an additional ten dollars if you wish to pick up the PSP version – for 16 classic hits. As the title suggests, these are SNK’s older video games that have found their way onto the Playstation 2 and Playstation Portable. Retrieved 23 December 2014.SNK has been pumping out a lot of compilation titles lately, and they just won’t stop with their latest addition, SNK Arcade Classics Vol.

However, their main complaint was that of the 16 games, only Last Resort and Metal Slug are worth getting, with the remaining 14 games being 'middling to bad'. Like IGN, they criticized the locking of move lists unlike them, they argued that of the four available control schemes, only the Classic Controller functions competently for all the games. Their one criticism was the locking of move lists. They applauded the high value for money (roughly $2 per game), the inclusion of achievements, the short load times and limited slowdown compared to the PlayStation 2 and PSP versions, the selection of four control schemes which all work very well, the inclusion of multiplayer modes in most of the games, and the diversity of game genres offered.


IGN gave the Wii version a 7.2 out of 10.
